PORTFOLIO
I have worked on sound effects, editing, mixing, and mastering for this ongoing project. I am responsible for audio implementation through C# as everything is set up using FMOD and Unity. I created original SFX from scratch using granular synthesis and resampling. Additionally, I have significantly contributed to developing the artistic concept of Heartbeat's sound. This is my second project with First Impact Studio.
- I did not contribute to the composition of the music -



I took part in the Sound Design of the game Azeramus . My tasks included creating original SFX, editing, mixing, and mastering. Azeramus is a narrative card game developed by First Impact Studio. The collaboration was managed remotely via GitHub, Fork.
I worked on the original sound design in collaboration with We were Nerd.
The Training is a twin-stick breaker—a pioneering creation that connects the realms of traditional classics and the high-energy arcade encounters reminiscent of Vlambeer's signature style.
- I did not contribute to the composition of the music -
Redesign - Short clip of the 8-bit game Big boy boxing developed by Soupmasters
Redesign - Short clip of Murasaki Baby by Ovosonico, published in 2014 -
Simple Doodle Game created by myself.
I took care of the sounds using synths - Moog Mother32 - and editing via Ableton Live.
I also took care of the programming through Costruction3.
Self produced Experimental Album, 2020 [University Project]
Recording Engineer, 2020
Flamingo for Dummies EP, 2017
Drummer, recording session and mixing.